Coming Soon
Rarity 5-star
Element Fusion
Weapon Sword
Birthday Coming Soon
Gender Coming Soon
Place of Birth Coming Soon
Affiliation Coming Soon
Voice Actors Coming Soon / Coming Soon / Coming Soon / Coming Soon
Signature Dish
Coming Soon
Level HP Attack Defense
1 934 30 107
20 2,429 78 274
20+ 3,052 100 343
40 4,626 151 520
40+ 5,248 173 274
50 6,035 198 677
50+ 6,658 221 747
60 7,445 246 835
60+ 8,068 269 904
70 8,855 294 992
70+ 9,478 309 1,062
80 10,265 334 1,150
80+ 10,887 349 1,219
90 11,675 375 1,307
Costs
Skills
Resonance Chain
Stories
Voice Lines
Upgrade Cost
Skills
Normal Attack: Captain's Rhapsody
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack: Rapsodia Improvviso
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold the Basic Attack button to perform Heavy Attack: Rapsodia Improvviso.
- After performing Mid-air Attack Stage 4, press the Basic Attack button to perform Heavy Attack: Rapsodia Improvviso.

Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Hold the Basic Attack button mid-air to attack the target continuously until the attack ends or the button is released. Releasing the Basic Attack button during Mid-air Attack Stage 1 or 2 allows Brant to flip backward after hitting the target. Brant flips backward automatically after performing Mid-air Attack Stage 3. Press the Basic Attack button after each flip to perform the next stage of Mid-air Attack.
If Mid-air Attack Stage 1 misses, Brant slashes forward instead, dealing Fusion DMG.

Dodge Counter
Press the Basic Attack button after a successful Dodge to attack the target, dealing Fusion DMG.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Stage 1 DMG 25.42% 27.50% 29.59% 32.51% 34.59% 36.99% 40.32% 43.66% 46.99% 50.53%
Stage 2 DMG 25.50% + 25.50% 27.60% + 27.60% 29.69% + 29.69% 32.61% + 32.61% 34.71% + 34.71% 37.11% + 37.11% 40.46% + 40.46% 43.80% + 43.80% 47.15% + 47.15% 50.70% + 50.70%
Stage 3 DMG 11.10%*3 + 16.64%*2 12.01%*3 + 18.01%*2 12.92%*3 + 19.37%*2 14.19%*3 + 21.28%*2 15.10%*3 + 22.65%*2 16.15%*3 + 24.22%*2 17.60%*3 + 26.40%*2 19.06%*3 + 28.58%*2 20.51%*3 + 30.77%*2 22.06%*3 + 33.08%*2
Stage 4 DMG 14.10% + 11.28%*5 15.25% + 12.20%*5 16.41% + 13.13%*5 18.03% + 14.42%*5 19.18% + 15.35%*5 20.51% + 16.41%*5 22.36% + 17.89%*5 24.21% + 19.37%*5 26.06% + 20.85%*5 28.02% + 22.42%*5
Heavy Attack DMG 99.37% 107.52% 115.67% 127.07% 135.22% 144.59% 157.63% 170.66% 183.70% 197.55%
Heavy Attack: Rapsodia Improvviso DMG 85.00% 91.97% 98.94% 108.70% 115.67% 123.69% 134.84% 145.99% 157.14% 168.99%
Mid-air Attack Stage 1 DMG 61.80% 66.87% 71.93% 79.03% 84.10% 89.92% 98.03% 106.14% 114.25% 122.86%
Mid-air Attack Stage 1: Charged Attack DMG 16.72% + 25.08% + 20.90%*6 18.10% + 27.14% + 22.62%*6 19.47% + 29.20% + 24.33%*6 21.39% + 32.08% + 26.73%*6 22.76% + 34.13% + 28.44%*6 24.33% + 36.50% + 30.42%*6 26.53% + 39.79% + 33.16%*6 28.72% + 43.08% + 35.90%*6 30.91% + 46.37% + 38.64%*6 33.25% + 49.87% + 41.56%*6
Mid-air Attack Stage 1: Flip DMG 17.00% + 29.75% 18.40% + 32.19% 19.79% + 34.63% 21.74% + 38.05% 23.14% + 40.49% 24.74% + 43.29% 26.97% + 47.20% 29.20% + 51.10% 31.43% + 55.00% 33.80% + 59.15%
42.50% 45.99% 49.47% 54.35% 57.84% 61.85% 67.42% 73.00% 78.57% 84.50%
Mid-air Attack Stage 2 DMG 42.72% + 42.72% 46.22% + 46.22% 49.72% + 49.72% 54.63% + 54.63% 58.13% + 58.13% 62.16% + 62.16% 67.76% + 67.76% 73.36% + 73.36% 78.97% + 78.97% 84.92% + 84.92%
Mid-air Attack Stage 2: Charged Attack DMG 42.72% + 42.72% + 16.54%*6 46.22% + 46.22% + 17.89%*6 49.72% + 49.72% + 19.25%*6 54.63% + 54.63% + 21.15%*6 58.13% + 58.13% + 22.50%*6 62.16% + 62.16% + 24.06%*6 67.76% + 67.76% + 26.23%*6 73.36% + 73.36% + 28.40%*6 78.97% + 78.97% + 30.57%*6 84.92% + 84.92% + 32.87%*6
Mid-air Attack Stage 2: Flip DMG 17.00% + 29.75% 18.40% + 32.19% 19.79% + 34.63% 21.74% + 38.05% 23.14% + 40.49% 24.74% + 43.29% 26.97% + 47.20% 29.20% + 51.10% 31.43% + 55.00% 33.80% + 59.15%
Mid-air Attack Stage 3 DMG 14.17%*6 15.33%*6 16.49%*6 18.12%*6 19.28%*6 20.62%*6 22.48%*6 24.34%*6 26.19%*6 28.17%*6
Mid-air Attack Stage 3: Flip DMG 17.00% + 29.75% 18.40% + 32.19% 19.79% + 34.63% 21.74% + 38.05% 23.14% + 40.49% 24.74% + 43.29% 26.97% + 47.20% 29.20% + 51.10% 31.43% + 55.00% 33.80% + 59.15%
Mid-air Attack Stage 4 DMG 51.07% + 12.77%*3 + 38.31% 55.26% + 13.82%*3 + 41.45% 59.45% + 14.87%*3 + 44.59% 65.31% + 16.33%*3 + 48.98% 69.50% + 17.38%*3 + 52.13% 74.31% + 18.58%*3 + 55.74% 81.01% + 20.26%*3 + 60.76% 87.71% + 21.93%*3 + 65.79% 94.41% + 23.61%*3 + 70.81% 101.53% + 25.39%*3 + 76.15%
Dodge Counter DMG 19.13%*3 + 28.69%*2 20.70%*3 + 31.04%*2 22.27%*3 + 33.40%*2 24.46%*3 + 36.69%*2 26.03%*3 + 39.04%*2 27.83%*3 + 41.75%*2 30.34%*3 + 45.51%*2 32.85%*3 + 49.28%*2 35.36%*3 + 53.04%*2 38.03%*3 + 57.04%*2
Heavy Attack STA Cost 25 25 25 25 25 25 25 25 25 25
Heavy Attack: Rapsodia Improvviso STA Cost 25 25 25 25 25 25 25 25 25 25
Mid-air Attack STA Cost 5 5 5 5 5 5 5 5 5 5
Mid-air Charged Attack STA Cost 25 25 25 25 25 25 25 25 25 25
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type
1 Fusion Damage ATK 25.42% 50.53% 0 0.75 1.5 1.0 0.299 Basic
2 Fusion Damage ATK 25.5% 50.7% 0 0.75 1.5 1.0 0.3 Basic
3 Fusion Damage ATK 25.5% 50.7% 0 0.75 1.5 1.0 0.3 Basic
4 Fusion Damage ATK 11.1% 22.06% 0 0.33 0.66 1.0 0.1305 Basic
5 Fusion Damage ATK 16.64% 33.08% 0 0.49 0.98 1.0 0.1958 Basic
6 Fusion Damage ATK 14.1% 28.02% 0 0.42 0.83 1.0 0.1658 Basic
7 Fusion Damage ATK 11.28% 22.42% 0 0.34 0.67 1.0 0.1327 Basic
8 Fusion Damage ATK 61.8% 122.86% 0 1.82 3.64 1.0 0.727 Basic
9 Fusion Damage ATK 80.34% 159.72% 0 1.82 3.64 1.0 0.727 Basic
10 Fusion Damage ATK 16.72% 33.25% 0 0.5 0.99 1.0 0.1967 Basic
11 Fusion Damage ATK 21.74% 43.22% 0 0.5 0.99 1.0 0.1967 Basic
12 Fusion Damage ATK 25.08% 49.87% 0 0.74 1.48 1.0 0.2951 Basic
13 Fusion Damage ATK 32.61% 64.82% 0 0.74 1.48 1.0 0.2951 Basic
14 Fusion Damage ATK 20.9% 41.56% 0 0.62 1.23 1.0 0.2459 Basic
15 Fusion Damage ATK 27.17% 54.02% 0 0.62 1.23 1.0 0.2459 Basic
16 Fusion Damage ATK 17.0% 33.8% 0 0.5 1.0 1.0 0.2 Basic
17 Fusion Damage ATK 22.1% 43.94% 0 0.5 1.0 1.0 0.2 Basic
18 Fusion Damage ATK 42.5% 84.5% 0 1.25 2.5 1.0 0.5 Basic
19 Fusion Damage ATK 55.25% 109.85% 0 1.25 2.5 1.0 0.5 Basic
20 Fusion Damage ATK 42.72% 84.92% 0 1.26 2.52 1.0 0.5025 Basic
21 Fusion Damage ATK 55.53% 110.4% 0 1.26 2.52 1.0 0.5025 Basic
22 Fusion Damage ATK 42.72% 84.92% 0 1.26 2.52 1.0 0.5025 Basic
23 Fusion Damage ATK 55.53% 110.4% 0 1.26 2.52 1.0 0.5025 Basic
24 Fusion Damage ATK 16.54% 32.87% 0 0.49 0.98 1.0 0.1945 Basic
25 Fusion Damage ATK 21.5% 42.73% 0 0.49 0.98 1.0 0.1945 Basic
26 Fusion Damage ATK 17.0% 33.8% 0 0.5 1.0 1.0 0.2 Basic
27 Fusion Damage ATK 22.1% 43.94% 0 0.5 1.0 1.0 0.2 Basic
28 Fusion Damage ATK 14.17% 28.17% 0 0.42 0.84 1.0 0.1667 Basic
29 Fusion Damage ATK 18.42% 36.62% 0 0.42 0.84 1.0 0.1667 Basic
30 Fusion Damage ATK 17.0% 33.8% 0 0.5 1.0 1.0 0.2 Basic
31 Fusion Damage ATK 22.1% 43.94% 0 0.5 1.0 1.0 0.2 Basic
32 Fusion Damage ATK 51.07% 101.53% 0 1.51 3.01 1.0 0.6008 Basic
33 Fusion Damage ATK 66.39% 131.99% 0 1.5 3.0 1.0 0.6 Basic
34 Fusion Damage ATK 12.77% 25.39% 0 0.38 0.76 1.0 0.1502 Basic
35 Fusion Damage ATK 16.6% 33.0% 0 0.38 0.75 1.0 0.15 Basic
36 Fusion Damage ATK 38.31% 76.15% 0 1.13 2.26 1.0 0.4506 Basic
37 Fusion Damage ATK 49.8% 99.0% 0 1.13 2.25 1.0 0.45 Basic
38 Fusion Damage ATK 29.75% 59.15% 0 0.88 1.75 1.0 0.35 Basic
39 Fusion Damage ATK 29.75% 59.15% 0 0.88 1.75 1.0 0.35 Basic
40 Fusion Damage ATK 52.7% 104.78% 0 1.55 3.1 1.0 0.62 Basic
41 Fusion Damage ATK 19.13% 38.03% 0 0.57 1.13 1.0 0.25 Basic
42 Fusion Damage ATK 28.69% 57.04% 0 0.85 1.69 1.0 0.375 Basic
Resonance Skill: Anchors Aweigh!
Flip backward and shoot the target within the attack range, dealing Fusion DMG.

Mid-air Attack: Plunge
Press the Resonance Skill button to perform Mid-air Attack: Plunge at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- Perform Mid-air Attack Stage 1 to slash forward. If it misses, press the Basic Attack button to perform Mid-air Attack: Plunge instead.
- If Mid-air Attack Stage 2 misses, press Basic Attack button to perform Mid-air Attack: Plunge instead.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill DMG 100.77% + 33.59% + 33.59% 109.04% + 36.35% + 36.35% 117.30% + 39.10% + 39.10% 128.87% + 42.96% + 42.96% 137.13% + 45.71% + 45.71% 146.64% + 48.88% + 48.88% 159.86% + 53.29% + 53.29% 173.08% + 57.70% + 57.70% 186.30% + 62.10% + 62.10% 200.35% + 66.79% + 66.79%
Plunging Attack DMG 52.70% 57.03% 61.35% 67.40% 71.72% 76.69% 83.60% 90.52% 97.43% 104.78%
Plunging Attack STA Cost 30 30 30 30 30 30 30 30 30 30
Cooldown 4 4 4 4 4 4 4 4 4 4
Concerto Regen 10 10 10 10 10 10 10 10 10 10
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type
1 Fusion Damage ATK 100.77% 200.35% 0 4.31 6.0 1.0 1.2 Skill
2 Fusion Damage ATK 33.59% 66.79% 0 1.44 2.0 1.0 0.4 Skill
Resonance Liberation: To the Last Horizon
Deal Fusion DMG to the target within the attack range and enter Aflame mode that heals all Resonators in the team for 12s.
Can be performed in mid-air.

Aflame
When Normal Attack or Resonance Skill Anchors Aweigh! hits the target, Bravo Regen is increased by 100%. Meanwhile, Forte Circuit Staged Moment is replaced by My Moment.

My Moment
Additionally increase Brant's ATK based on his Energy Regen: When Brant's Energy Regen exceeds 150%, for every 1% of Energy Regen beyond 150%, Brant gains a 20 increase of ATK, up to 2600.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill DMG 40.92%*4 + 163.68% 44.28%*4 + 177.11% 47.64%*4 + 190.53% 52.33%*4 + 209.32% 55.69%*4 + 222.74% 59.55%*4 + 238.18% 64.92%*4 + 259.65% 70.29%*4 + 281.13% 75.65%*4 + 302.60% 81.36%*4 + 325.42%
Healing 500 + 1.75 560 + 1.96 625 + 2.18 700 + 2.45 790 + 2.76 875 + 3.06 890 + 3.11 910 + 3.18 925 + 3.23 950 + 3.32
Aflame Mode Duration 12 12 12 12 12 12 12 12 12 12
Cooldown 24 24 24 24 24 24 24 24 24 24
Resonance Cost 175 175 175 175 175 175 175 175 175 175
Concerto Regen 20 20 20 20 20 20 20 20 20 20
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type
1 Fusion Damage ATK 40.92% 81.36% 0 0.0 0.0 1.0 0.5 Liberation
2 Fusion Damage ATK 130.95% 260.33% 0 0.0 0.0 1.0 0.5 Liberation
3 Fusion Damage ATK 163.68% 325.42% 0 0.0 0.0 1.0 2.0 Liberation
4 Fusion Damage ATK 523.78% 1041.32% 0 0.0 0.0 1.0 2.0 Liberation
5 - Healing Energy Regen 500 + 1.75% 950 + 3.32% 0 0.0 0.0 0.0 0.0 -
Intro Skill: Applaud For Me!
Attack the target, dealing Fusion DMG and gain Interlude Applause effect.

Interlude Applause
The next Mid-air Attack begins at Stage 2. This effect is removed if the attack is ended early or Brant is switched out.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill DMG 21.25%*3 + 31.88% + 31.88% 23.00%*3 + 34.49% + 34.49% 24.74%*3 + 37.11% + 37.11% 27.18%*3 + 40.77% + 40.77% 28.92%*3 + 43.38% + 43.38% 30.93%*3 + 46.39% + 46.39% 33.71%*3 + 50.57% + 50.57% 36.50%*3 + 54.75% + 54.75% 39.29%*3 + 58.93% + 58.93% 42.25%*3 + 63.38% + 63.38%
Concerto Regen 10 10 10 10 10 10 10 10 10 10
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type
1 Fusion Damage ATK 21.25% 42.25% 0 0.0 0.0 1.0 0.25 Intro
2 Fusion Damage ATK 31.88% 63.38% 0 0.0 0.0 1.0 0.375 Intro
3 Fusion Damage ATK 31.88% 63.38% 0 0.0 0.0 1.0 0.375 Intro
Outro Skill: The Course is Set!
The incoming Resonator has their Fusion DMG Amplified by 20% and Resonance Skill DMG Amplified by 25% for 14s or until the Resonator is switched out.
Forte Circuit: Saga at Sea
Staged Moment
Additionally increase Brant's ATK based on his Energy Regen: When Brant's Energy Regen exceeds 150%, for every 1% of Energy Regen beyond 150%, Brant gains a 12 increase of ATK, up to 1560.

Waves of Acclaims
Heal all Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes
When Bravo is fully restored, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG and granting a shield. The DMG dealt is considered Basic Attack DMG. Performing it in Aflame mode will end this mode instantly.

Bravo
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attack hits the target.
- Obtain Bravo when performing Intro Skill.
- Obtain Bravo when Resonance Attack hits the target,
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Returned from Ashes Damage 44.34%*2 + 88.68% + 59.12%*2 + 295.59% 47.98%*2 + 95.95% + 63.97%*2 + 319.83% 51.62%*2 + 103.23% + 68.82%*2 + 344.07% 56.71%*2 + 113.41% + 75.61%*2 + 378.01% 60.34%*2 + 120.68% + 80.45%*2 + 402.24% 64.52%*2 + 129.04% + 86.03%*2 + 430.12% 70.34%*2 + 140.67% + 93.78%*2 + 468.90% 76.16%*2 + 152.31% + 101.54%*2 + 507.68% 81.97%*2 + 163.94% + 109.30%*2 + 546.46% 88.15%*2 + 176.30% + 117.54%*2 + 587.67%
Waves of Acclaims Healing 312 + 1.09 350 + 1.22 390 + 1.36 437 + 1.53 493 + 1.72 546 + 1.91 556 + 1.94 568 + 1.99 578 + 2.02 593 + 2.07
Shield 2500 + 9 2800 + 10.08 3125 + 11.25 3500 + 12.6 3950 + 14.22 4375 + 15.75 4450 + 16.02 4550 + 16.38 4625 + 16.65 4750 + 17.1
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type
1 Fusion Damage ATK 44.34% 88.15% 0 2.25 3.75 1.0 0.15 Basic
2 Fusion Damage ATK 66.51% 132.23% 0 2.25 3.75 1.0 0.15 Basic
3 Fusion Damage ATK 88.68% 176.3% 0 4.5 7.5 1.0 0.3 Basic
4 Fusion Damage ATK 133.02% 264.45% 0 4.5 7.5 1.0 0.3 Basic
5 Fusion Damage ATK 59.12% 117.54% 0 3.0 5.0 1.0 0.2 Basic
6 Fusion Damage ATK 88.68% 176.3% 0 3.0 5.0 1.0 0.2 Basic
7 Fusion Damage ATK 295.59% 587.67% 0 15.0 25.0 1.0 1.0 Basic
8 Fusion Damage ATK 443.39% 881.5% 0 15.0 25.0 1.0 1.0 Basic
9 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
10 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
11 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
12 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
13 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
14 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
15 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
16 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
Inherent Skill: Voyager’s Blaze
Increase the healing provided by Waves of Acclaims by 20%.
Inherent Skill: Trial by Fire and Tide
Increase Mid-air Attack's resistance to interruption. Increase Fusion DMG by 15%.
Inherent Skill: Skillful Cooking
Has a chance to produce special dishes when cooking
Stat Bonus: Crit. Rate+
Crit. Rate increased by 1.20%.
Stat Bonus: ATK+
ATK increased by 1.80%.
Stat Bonus: ATK+
ATK increased by 1.80%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 1.20%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 2.80%.
Stat Bonus: ATK+
ATK increased by 4.20%.
Stat Bonus: ATK+
ATK increased by 4.20%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 2.80%.
Resonance Chain Sequence Node 1: By Currents and Winds
Performing Returned from Ashes temporarily reduces the movement speed of nearby targets. Performing Intro Skill or flipping after each stage of Mid-air Attack increases Brant's DMG by 20% for 4s, stacking up to 3 times.
Sequence Node 2: For Smiles and Cheers
Increase the Crit Rate of Mid-air Attack and Returned from Ashes by 30%. Performing Intro Skill marks a target for 20s. The mark explodes upon taking Resonance Skill DMG, triggering once per second and dealing Fusion DMG equal to 440% of Brant’s ATK. This DMG dealt is considered Basic Attack DMG. Each mark can explode up to 2 times.
Sequence Node 3: Through Storms I Sail
The multiplier of the DMG dealt by Returned from Ashes is increased by 50%.
Sequence Node 4: To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%.
Sequence Node 5: All the World's A Stage, Says the Actor
When dealing Basic Attack DMG to the target, Brant's Basic Attack DMG is increased by 15% for 10s.
Sequence Node 6: All the World's A Carnevale, Says Brant
Mid-air Attack's multiplier is increased by 30%. Performing Returned from Ashes generates an explosion, dealing Fusion DMG equal to 36% of the DMG dealt by Returned from Ashes. The explosion DMG is considered Basic Attack DMG.
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