Brant Flamebound Compass
Rarity 5-star
Element Fusion
Weapon Sword
Birthday Unknown
Gender Male
Place of Birth Rinascita
Affiliation Troupe of Fools
Voice Actors Kishio Daisuke / Ray Mo / Hyoie O'Grady / Lee Ju Seung
Signature Dish
Brant, the captain of Rinascita's Troupe of Fools, is a free spirit and romantic. Unpredictable and full of life, he is the beating heart of the troupe. On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him.
Level HP Attack Defense
1 934 30 107
20 2,429 78 274
20+ 3,052 100 343
40 4,626 151 520
40+ 5,248 173 274
50 6,035 198 677
50+ 6,658 221 747
60 7,445 246 835
60+ 8,068 269 904
70 8,855 294 992
70+ 9,478 309 1,062
80 10,265 334 1,150
80+ 10,887 349 1,219
90 11,675 375 1,307
Costs
Skills
Resonance Chain
Stories
Voice Lines
Upgrade Cost
Skills
Normal Attack: Captain's Rhapsody
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
- After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff.

Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.

Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Stage 1 DMG 25.42% 27.50% 29.59% 32.51% 34.59% 36.99% 40.32% 43.66% 46.99% 50.53%
Stage 2 DMG 25.50% + 25.50% 27.60% + 27.60% 29.69% + 29.69% 32.61% + 32.61% 34.71% + 34.71% 37.11% + 37.11% 40.46% + 40.46% 43.80% + 43.80% 47.15% + 47.15% 50.70% + 50.70%
Stage 3 DMG 11.10%*3 + 16.64%*2 12.01%*3 + 18.01%*2 12.92%*3 + 19.37%*2 14.19%*3 + 21.28%*2 15.10%*3 + 22.65%*2 16.15%*3 + 24.22%*2 17.60%*3 + 26.40%*2 19.06%*3 + 28.58%*2 20.51%*3 + 30.77%*2 22.06%*3 + 33.08%*2
Stage 4 DMG 14.10% + 11.28%*5 15.25% + 12.20%*5 16.41% + 13.13%*5 18.03% + 14.42%*5 19.18% + 15.35%*5 20.51% + 16.41%*5 22.36% + 17.89%*5 24.21% + 19.37%*5 26.06% + 20.85%*5 28.02% + 22.42%*5
Heavy Attack DMG 99.37% 107.52% 115.67% 127.07% 135.22% 144.59% 157.63% 170.66% 183.70% 197.55%
Heavy Attack - Rhapsodic Riff DMG 85.00% 91.97% 98.94% 108.70% 115.67% 123.69% 134.84% 145.99% 157.14% 168.99%
Mid-air Attack Stage 1 DMG 61.80% 66.87% 71.93% 79.03% 84.10% 89.92% 98.03% 106.14% 114.25% 122.86%
Mid-air Attack Stage 1: Charged Attack DMG 16.72% + 25.08% + 20.90%*6 18.10% + 27.14% + 22.62%*6 19.47% + 29.20% + 24.33%*6 21.39% + 32.08% + 26.73%*6 22.76% + 34.13% + 28.44%*6 24.33% + 36.50% + 30.42%*6 26.53% + 39.79% + 33.16%*6 28.72% + 43.08% + 35.90%*6 30.91% + 46.37% + 38.64%*6 33.25% + 49.87% + 41.56%*6
Mid-air Attack Stage 1: Flip DMG 17.00% + 29.75% 18.40% + 32.19% 19.79% + 34.63% 21.74% + 38.05% 23.14% + 40.49% 24.74% + 43.29% 26.97% + 47.20% 29.20% + 51.10% 31.43% + 55.00% 33.80% + 59.15%
Mid-air Attack Stage 1 Slash DMG 14.17%*3 15.33%*3 16.49%*3 18.12%*3 19.28%*3 20.62%*3 22.48%*3 24.34%*3 26.19%*3 28.17%*3
Mid-air Attack Stage 2 DMG 42.72% + 42.72% 46.22% + 46.22% 49.72% + 49.72% 54.63% + 54.63% 58.13% + 58.13% 62.16% + 62.16% 67.76% + 67.76% 73.36% + 73.36% 78.97% + 78.97% 84.92% + 84.92%
Mid-air Attack Stage 2: Charged Attack DMG 16.54%*6 17.89%*6 19.25%*6 21.15%*6 22.50%*6 24.06%*6 26.23%*6 28.40%*6 30.57%*6 32.87%*6
Mid-air Attack Stage 2: Flip DMG 17.00% + 29.75% 18.40% + 32.19% 19.79% + 34.63% 21.74% + 38.05% 23.14% + 40.49% 24.74% + 43.29% 26.97% + 47.20% 29.20% + 51.10% 31.43% + 55.00% 33.80% + 59.15%
Mid-air Attack Stage 3 DMG 14.17%*6 15.33%*6 16.49%*6 18.12%*6 19.28%*6 20.62%*6 22.48%*6 24.34%*6 26.19%*6 28.17%*6
Mid-air Attack Stage 3: Flip DMG 17.00% + 29.75% 18.40% + 32.19% 19.79% + 34.63% 21.74% + 38.05% 23.14% + 40.49% 24.74% + 43.29% 26.97% + 47.20% 29.20% + 51.10% 31.43% + 55.00% 33.80% + 59.15%
Mid-air Attack Stage 4 DMG 51.07% + 12.77%*3 + 38.31% 55.26% + 13.82%*3 + 41.45% 59.45% + 14.87%*3 + 44.59% 65.31% + 16.33%*3 + 48.98% 69.50% + 17.38%*3 + 52.13% 74.31% + 18.58%*3 + 55.74% 81.01% + 20.26%*3 + 60.76% 87.71% + 21.93%*3 + 65.79% 94.41% + 23.61%*3 + 70.81% 101.53% + 25.39%*3 + 76.15%
Dodge Counter DMG 19.13%*3 + 28.69%*2 20.70%*3 + 31.04%*2 22.27%*3 + 33.40%*2 24.46%*3 + 36.69%*2 26.03%*3 + 39.04%*2 27.83%*3 + 41.75%*2 30.34%*3 + 45.51%*2 32.85%*3 + 49.28%*2 35.36%*3 + 53.04%*2 38.03%*3 + 57.04%*2
Heavy Attack STA Cost 25 25 25 25 25 25 25 25 25 25
Heavy Attack - Rhapsodic Riff STA Cost 25 25 25 25 25 25 25 25 25 25
Mid-air Attack STA Cost 5 5 5 5 5 5 5 5 5 5
Mid-air Charged Attack STA Cost 15 15 15 15 15 15 15 15 15 15
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 25.42% 50.53% 0 0.75 1.5 1.0 0.299 Basic
2 Fusion Damage ATK 25.5% 50.7% 0 0.75 1.5 1.0 0.3 Basic
3 Fusion Damage ATK 25.5% 50.7% 0 0.75 1.5 1.0 0.3 Basic
4 Fusion Damage ATK 11.1% 22.06% 0 0.33 0.66 1.0 0.1305 Basic
5 Fusion Damage ATK 16.64% 33.08% 0 0.49 0.98 1.0 0.1958 Basic
6 Fusion Damage ATK 14.1% 28.02% 0 0.42 0.83 1.0 0.1658 Basic
7 Fusion Damage ATK 11.28% 22.42% 0 0.34 0.67 1.0 0.1327 Basic
8 Fusion Damage ATK 61.8% 122.86% 0 1.82 3.64 1.0 0.727 Basic
9 Fusion Damage ATK 80.34% 159.72% 0 1.82 3.64 1.0 0.727 Basic
10 Fusion Damage ATK 16.72% 33.25% 0 0.5 0.99 1.0 0.1967 Basic
11 Fusion Damage ATK 21.74% 43.22% 0 0.5 0.99 1.0 0.1967 Basic
12 Fusion Damage ATK 25.08% 49.87% 0 0.74 1.48 1.0 0.2951 Basic
13 Fusion Damage ATK 32.61% 64.82% 0 0.74 1.48 1.0 0.2951 Basic
14 Fusion Damage ATK 20.9% 41.56% 0 0.62 1.23 1.0 0.2459 Basic
15 Fusion Damage ATK 27.17% 54.02% 0 0.62 1.23 1.0 0.2459 Basic
16 Fusion Damage ATK 17.0% 33.8% 0 0.5 1.0 1.0 0.2 Basic
17 Fusion Damage ATK 22.1% 43.94% 0 0.5 1.0 1.0 0.2 Basic
18 Fusion Damage ATK 14.17% 28.17% 0 0.42 0.84 1.0 0.1667 Basic
19 Fusion Damage ATK 18.42% 36.62% 0 0.42 0.84 1.0 0.1667 Basic
20 Fusion Damage ATK 42.72% 84.92% 0 1.26 2.52 1.0 0.5025 Basic
21 Fusion Damage ATK 55.53% 110.4% 0 1.26 2.52 1.0 0.5025 Basic
22 Fusion Damage ATK 42.72% 84.92% 0 1.26 2.52 1.0 0.5025 Basic
23 Fusion Damage ATK 55.53% 110.4% 0 1.26 2.52 1.0 0.5025 Basic
24 Fusion Damage ATK 16.54% 32.87% 0 0.49 0.98 1.0 0.1945 Basic
25 Fusion Damage ATK 21.5% 42.73% 0 0.49 0.98 1.0 0.1945 Basic
26 Fusion Damage ATK 17.0% 33.8% 0 0.5 1.0 1.0 0.2 Basic
27 Fusion Damage ATK 22.1% 43.94% 0 0.5 1.0 1.0 0.2 Basic
28 Fusion Damage ATK 14.17% 28.17% 0 0.42 0.84 1.0 0.1667 Basic
29 Fusion Damage ATK 18.42% 36.62% 0 0.42 0.84 1.0 0.1667 Basic
30 Fusion Damage ATK 17.0% 33.8% 0 0.5 1.0 1.0 0.2 Basic
31 Fusion Damage ATK 22.1% 43.94% 0 0.5 1.0 1.0 0.2 Basic
32 Fusion Damage ATK 51.07% 101.53% 0 1.51 3.01 1.0 0.6008 Basic
33 Fusion Damage ATK 66.39% 131.99% 0 1.51 3.01 1.0 0.6008 Basic
34 Fusion Damage ATK 12.77% 25.39% 0 0.38 0.76 1.0 0.1502 Basic
35 Fusion Damage ATK 16.6% 33.0% 0 0.38 0.76 1.0 0.1502 Basic
36 Fusion Damage ATK 38.31% 76.15% 0 1.13 2.26 1.0 0.4506 Basic
37 Fusion Damage ATK 49.8% 99.0% 0 1.13 2.26 1.0 0.4506 Basic
38 Fusion Damage ATK 29.75% 59.15% 0 0.88 1.75 1.0 0.35 Basic
39 Fusion Damage ATK 38.68% 76.89% 0 0.88 1.75 1.0 0.35 Basic
40 Fusion Damage ATK 19.13% 38.03% 0 0.57 1.13 1.0 0.25 Basic
41 Fusion Damage ATK 28.69% 57.04% 0 0.85 1.69 1.0 0.375 Basic
42 Fusion Damage ATK 99.37% 197.55% 0 2.93 5.85 1.0 1.169 Heavy
43 Fusion Damage ATK 85.0% 168.99% 0 2.5 5.0 1.0 1.0 Heavy
Resonance Skill: Anchors Aweigh!
Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.

Plunging Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill DMG 100.77% + 67.18% 109.04% + 72.69% 117.30% + 78.20% 128.87% + 85.91% 137.13% + 91.42% 146.64% + 97.76% 159.86% + 106.57% 173.08% + 115.39% 186.30% + 124.20% 200.35% + 133.57%
Plunging Attack DMG 52.70% 57.03% 61.35% 67.40% 71.72% 76.69% 83.60% 90.52% 97.43% 104.78%
Plunging Attack STA Cost 30 30 30 30 30 30 30 30 30 30
Cooldown 4 4 4 4 4 4 4 4 4 4
Concerto Regen 10 10 10 10 10 10 10 10 10 10
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 100.77% 200.35% 0 4.31 0.0 1.0 1.2 Skill
2 Fusion Damage ATK 67.18% 133.57% 0 2.87 0.0 1.0 0.8 Skill
3 Fusion Damage ATK 52.7% 104.78% 0 1.55 3.1 1.0 0.62 Basic
Resonance Liberation: To the Horizon
Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.

Aflame
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment.

"My" Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill DMG 42.78%*4 + 171.12% 46.29%*4 + 185.16% 49.80%*4 + 199.19% 54.71%*4 + 218.83% 58.22%*4 + 232.87% 62.25%*4 + 249.00% 67.87%*4 + 271.45% 73.48%*4 + 293.90% 79.09%*4 + 316.35% 85.06%*4 + 340.21%
Healing 500 + 1.75 560 + 1.96 625 + 2.18 700 + 2.45 790 + 2.76 875 + 3.06 890 + 3.11 910 + 3.18 925 + 3.23 950 + 3.32
Aflame Duration 12 12 12 12 12 12 12 12 12 12
Cooldown 24 24 24 24 24 24 24 24 24 24
Resonance Cost 175 175 175 175 175 175 175 175 175 175
Concerto Regen 20 20 20 20 20 20 20 20 20 20
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 42.78% 85.06% 0 0.0 0.0 1.0 0.5 Liberation
2 Fusion Damage ATK 171.12% 340.21% 0 0.0 0.0 1.0 2.0 Liberation
3 - Healing Energy Regen 500 + 1.75% 950 + 3.32% 0 0.0 0.0 0.0 0.0 -
Intro Skill: Applaud for Me!
Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.

Interlude Applause
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill DMG 102.00% + 25.50% 110.37% + 27.60% 118.73% + 29.69% 130.44% + 32.61% 138.81% + 34.71% 148.43% + 37.11% 161.81% + 40.46% 175.19% + 43.80% 188.57% + 47.15% 202.79% + 50.70%
Concerto Regen 10 10 10 10 10 10 10 10 10 10
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 102.0% 202.79% 0 0.0 0.0 1.0 1.2 Intro
2 Fusion Damage ATK 25.5% 50.7% 0 0.0 0.0 1.0 0.3 Intro
Outro Skill: The Course is Set!
Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.
Forte Circuit: Ocean Odyssey
Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends.
- The shield cannot be transferred when the Resonator on the field is switched off.

Bravo
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Returned from Ashes DMG 23.75%*2 + 47.50% + 95.00%*2 + 665.00% 25.70%*2 + 51.40% + 102.79%*2 + 719.53% 27.65%*2 + 55.29% + 110.58%*2 + 774.06% 30.38%*2 + 60.75% + 121.49%*2 + 850.41% 32.32%*2 + 64.64% + 129.28%*2 + 904.94% 34.56%*2 + 69.12% + 138.24%*2 + 967.65% 37.68%*2 + 75.35% + 150.70%*2 + 1054.89% 40.80%*2 + 81.59% + 163.17%*2 + 1142.14% 43.91%*2 + 87.82% + 175.63%*2 + 1229.39% 47.22%*2 + 94.44% + 188.87%*2 + 1322.09%
Waves of Acclaims Healing 312 + 1.09 350 + 1.22 390 + 1.36 437 + 1.53 493 + 1.72 546 + 1.91 556 + 1.94 568 + 1.99 578 + 2.02 593 + 2.07
Shield 2500 + 9 2800 + 10.08 3125 + 11.25 3500 + 12.6 3950 + 14.22 4375 + 15.75 4450 + 16.02 4550 + 16.38 4625 + 16.65 4750 + 17.1
Shield Duration 30 30 30 30 30 30 30 30 30 30
Returned from Ashes Concerto Regen 20 20 20 20 20 20 20 20 20 20
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 23.75% 47.22% 0 0.75 0.75 1.0 0.05 Basic
2 Fusion Damage ATK 33.73% 67.05% 0 0.75 0.75 1.0 0.05 Basic
3 Fusion Damage ATK 47.5% 94.44% 0 1.5 1.5 1.0 0.1 Basic
4 Fusion Damage ATK 67.45% 134.1% 0 1.5 1.5 1.0 0.1 Basic
5 Fusion Damage ATK 95.0% 188.87% 0 3.0 3.0 1.0 0.2 Basic
6 Fusion Damage ATK 134.9% 268.2% 0 3.0 3.0 1.0 0.2 Basic
7 Fusion Damage ATK 665.0% 1322.09% 0 21.0 21.0 1.0 1.4 Basic
8 Fusion Damage ATK 944.3% 1877.37% 0 21.0 21.0 1.0 1.4 Basic
9 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
10 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
11 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
12 - Healing Energy Regen 312 + 1.09% 593 + 2.07% 0 0.0 0.0 0.0 0.0 -
13 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
14 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
15 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
16 - Healing Energy Regen 375 + 1.31% 712 + 2.49% 0 0.0 0.0 0.0 0.0 -
17 Fusion Damage ATK 404.7% 804.59% 0 0.0 0.0 1.0 1.0 Basic
Inherent Skill: Voyager's Blaze
Inherent Skill: Trial by Fire and Tide
Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.
Inherent Skill: Skillful Cooking
Has a chance to produce special dishes when cooking
Stat Bonus: Crit. Rate+
Crit. Rate increased by 1.20%.
Stat Bonus: ATK+
ATK increased by 1.80%.
Stat Bonus: ATK+
ATK increased by 1.80%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 1.20%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 2.80%.
Stat Bonus: ATK+
ATK increased by 4.20%.
Stat Bonus: ATK+
ATK increased by 4.20%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 2.80%.
Resonance Chain Sequence Node 1: By Currents and Winds
Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.
Sequence Node 2: For Smiles and Cheers
Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.
Brant's Outro Skill The Course is Set! gains a new enhancement:
When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total.
- This effect remains active when Brant is switched off the field.
Sequence Node 3: Through Storms I Sail
The DMG Multiplier of Returned from Ashes is increased by 42%.
Sequence Node 4: To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).
Sequence Node 5: All the World's an Actor's Stage
Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.
Sequence Node 6: All the World's a Captain's Carnevale
Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.
Stories Flamebound Compass

An Improvised Afternoon at the Tavern
Dusk, When Fools Sing
Reflections by the Campfire
Through the Sea Storms
When the Carnevale Ends
The Initial Treasure
A meticulously preserved Ammonoid fossil. Little Brant once stood atop a table, proudly declaring to his father that he had found a treasure hidden among the books. His father took off his glasses for a closer look, recognizing it as the Ammonoid fossil tucked away at the bottom of the bookshelf. Seizing the moment, his father recounted an adventure about unearthing the past and seeking the truth.
That Ammonoid became Brant's first treasure and marked the beginning of his journey into a world of endless adventure.
All the World's His Stage
A sculpture of stacked masks, each crafted for a different play and occasion.
On stage, he is the star, the center of all eyes. With each mask, he breathes life into the tale, captivating the audience with joy and wonder. But offstage, there is no need to conceal his true self.
In that moment, he is, at last, simply Brant.
Testament to a Captain
A tricorn hat, embroidered with the emblem of the Troupe of Fools.
Brant still remembers the first performance he witnessed aboard the Fool's Sail. The captain, undeterred by the crashing waves, led his crew through the Stygian Fjords and placed a tricorn atop the head of the eager young boy. The captain, with a playful wink, called him, "Captain Brant."
Years later, Brant also remembers his own first performance. Standing high on the mast, he shouted commands to raise the sails and steer the ship clear of deadly whirlpools that threatened to swallow them whole. At that moment, one of the crew reverently placed the very same tricorn upon his head. Cheers erupted as the entire crew shouted in unison, "Captain Brant! Captain Brant!"
Voice Lines Thoughts: I
I've got some time today. What would you say to a nice stroll on the beach? Maybe the sea breeze and ocean sunset will inspire you!
Thoughts: II
When sailing the seas, always remember to set your course first, and then... adapt to whatever comes your way!
Thoughts: III
Hey, here to see our performance? Take this ticket. No need to bring anything, just a smile and a heart full of excitement. But if you insist… Well, when I step on stage, be sure to give me all the applause and cheers you've got!
Thoughts: IV
All I think about on stage is losing myself in the role—the stage becomes "my" entire world, with every light, note, and movement telling "my" story. Up there, the world is my oyster. But once I step off, I'm just a minor character in the tale of Solaris.
Thoughts: V
See that? Over there, just around the corner—that's Trattoria Margherita. Nearly everyone in our troupe has walked this alley; it's where we grew up. Out at sea, I'd wonder how Ragunna could turn its back on us, or what I'd do when I finally returned. I pictured a hundred things… but now, standing here, all I want is a slice of pizza... The sights and sounds of this city have always been a part of me.
Brant's Hobby
The boundless sea is the grandest stage, its towering waves our most thunderous applause! We sail with the currents and winds, hunting for cheers and laughter on every distant shore. Therefore, my friend, lift your voice and dance with abandon—for you, for me, and for every day we have lived in full!
Brant's Trouble
*sigh* Ain't got no money...
Favorite Food
Here, try this wine… A bit too sweet? Haha, that's just my "Strength!" Everyone's brew tastes different, you know. Battier's has a spicy edge, Tina's is rather refreshing. This is the Troupe's Strength… a blend of everyone's life.
Disliked Food
For me, any food's fair game. C'mon, don't overthink it! When you're hungry enough, everything tastes amazing!
Ideals
One day, our troupe will sail to every corner of the world, and every wave will echo a shared story—the tale of the Fools!
Chat: I
Take this telescope and see for yourself… Even the highest clouds feel close enough to touch, don't they? With this gadget, you'll catch every thrill onstage and every "new world" waiting out at sea.
Chat: II
Unforgettable adventures? Where to start? How about an ancient trial that spanned over a century?
About Roccia
Don't be fooled by our First Mate's age—if you ever need performance advice, she's your go-to. Plus, she's also an excellent stage designer!
About Carlotta
She's got her course set and sticks to it, no matter what. Living as a Montelli is no easy path, but she's determined to make her own way. And mark my words, when her performances draw to a close, she'll be known not just as a Montelli, but Carlotta.
About Cartethyia
Some call her a saint; others, a sinner. But who is she really? No one cares how she treats her friends or faces her foes. The Order's tales never speak of her dreams, and the legends conceal her heart's desire. Everyone has heard of Cartethyia—but does anyone know the person behind that name?
About Zani
Many wear masks to fit in, but not her. Whatever her past, whatever roles she's played, she's here now, true to herself.
Birthday Wishes
Happy birthday, my dear friend! Got any plans today? How about slipping away with me for a little adventure? I'll even let you take the helm. Here, hold on tight—together, we'll sail into the far horizon!
Idle: I
(Effort sound)
Idle: II
Let me see... Aha!
Idle: III
Hey, little one... There you go!
Self-Introduction
Brant's the name, captain of the Fool's Troupe! A pleasure to meet you, and please, call me whatever you'd like, for I'm but a humble Fool in pursuit of freedom. Enough with introductions now. Let's hand the stage over to everlasting joy and boundless liberty!
Greeting
The curtains pull back and I'm here to hunt for every laugh! Brant, at your service. A pleasure to make your acquaintance.
Join Team: I
The course is determined. Time to set sail!
Join Team: II
Rage on, approaching storm!
Join Team: III
Applaud for me, dear friend!
Ascension: I
With this, the stage is set for a grand opening. Come on, trim the sails!
Ascension: II
More power... Now we're storm-proof and unstoppable! Let's go, full speed ahead!
Ascension: III
We're smooth sailing now. Onto the next stop... Hard to portside!
Ascension: IV
With your strength, this massive wave is just a splash in our show! Bring it on!
Ascension: V
Haha! Now this is the strength worthy of a true swordsman of the seas! Join me on this voyage to the world's end, my friend! Together, we'll face that fleeting moment when the world turns upside down!
Aerial Attack: I
More passion!
Aerial Attack: II
Listen carefully!
Aerial Attack: III
Victory's mine!
Aerial Attack: IV
Perfect finale!
Aerial Attack: V
Keep the cheers coming!
Aerial Attack: VI
Here's to me!
Heavy Attack: I
Right behind you!
Heavy Attack: II
Focus, will you?
Resonance Skill
Don't blink.
Resonance Liberation: I
In the limelight!
Resonance Liberation: II
Climax of the show!
Resonance Liberation: III
Let the flames rise!
Intro & Outro Skills: I
Epic shot.
Intro & Outro Skills: II
At the helm.
Hit: I
Careful!
Hit: II
No worries.
Hit: III
A little mishap.
Injured: I
'Tis but a splash.
Injured: II
Let the tempest strike harder!
Injured: III
Haha, this is getting fun!
Fallen: I
The curtain falls...
Fallen: II
This is... not the end...
Fallen: III
The Fool's... final act…
Echo Summon
Your moment on stage!
Echo Transform
Same actor, different role!
Enemies Near
Brant salutes you.
Glider
Beyond my beloved horizon!
Sensor
The compass points... this way!
Dash
First to the treasure!
Supply Chest: I
Any wine inside?
Supply Chest: II
The scent of history.
Supply Chest: III
You earned it, you keep it.