Lupa Howling Flame
Rarity 5-star
Element Fusion
Weapon Broadblade
Birthday Unknown
Gender Female
Place of Birth Rinascita
Affiliation Septimont
Voice Actors Takahashi Minami / Shuo Xiaotu / Kaja Chan / Kim Ye Reong
Signature Dish
A Gladiator of Septimont, a radiant star of the arena. Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.
Level HP Attack Defense
1 953 31 97
20 2,478 80 248
20+ 3,114 103 311
40 4,720 156 471
40+ 5,355 179 248
50 6,158 205 614
50+ 6,794 228 677
60 7,597 254 757
60+ 8,232 278 820
70 9,035 304 899
70+ 9,670 319 962
80 10,474 345 1,042
80+ 11,109 361 1,105
90 11,912 387 1,185
Costs
Skills
Resonance Chain
Stories
Voice Lines
Upgrade Cost
Skills
Normal Attack: Flaming Star
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Wolf's Gnawing
When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Heavy Attack - Wolf's Claw
When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.
Mid-air Attack - Firestrike
When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA.
Basic Attack - Starfall
Attack the target, dealing Fusion DMG.
Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Stage 1 DMG 11.33% + 11.33% + 22.66% 12.26% + 12.26% + 24.52% 13.19% + 13.19% + 26.37% 14.49% + 14.49% + 28.97% 15.42% + 15.42% + 30.83% 16.49% + 16.49% + 32.97% 17.97% + 17.97% + 35.94% 19.46% + 19.46% + 38.91% 20.94% + 20.94% + 41.88% 22.52% + 22.52% + 45.04%
Stage 2 DMG 45.31% 49.03% 52.74% 57.94% 61.66% 65.93% 71.87% 77.82% 83.76% 90.08%
Stage 3 DMG 39.66% + 6.61%*6 42.91% + 7.16%*6 46.16% + 7.70%*6 50.71% + 8.46%*6 53.96% + 9.00%*6 57.70% + 9.62%*6 62.91% + 10.49%*6 68.11% + 11.36%*6 73.31% + 12.22%*6 78.84% + 13.14%*6
Stage 4 DMG 37.16% + 37.16% + 24.77%*2 40.21% + 40.21% + 26.81%*2 43.25% + 43.25% + 28.84%*2 47.52% + 47.52% + 31.68%*2 50.56% + 50.56% + 33.71%*2 54.07% + 54.07% + 36.05%*2 58.94% + 58.94% + 39.30%*2 63.82% + 63.82% + 42.55%*2 68.69% + 68.69% + 45.80%*2 73.87% + 73.87% + 49.25%*2
Heavy Attack 28.35% + 28.35% 30.68% + 30.68% 33.00% + 33.00% 36.26% + 36.26% 38.58% + 38.58% 41.25% + 41.25% 44.97% + 44.97% 48.69% + 48.69% 52.41% + 52.41% 56.36% + 56.36%
Heavy Attack - Wolf's Gnawing DMG 28.22% + 28.22% 30.54% + 30.54% 32.85% + 32.85% 36.09% + 36.09% 38.41% + 38.41% 41.07% + 41.07% 44.77% + 44.77% 48.47% + 48.47% 52.18% + 52.18% 56.11% + 56.11%
Heavy Attack - Wolf's Claw DMG 36.29% + 9.08%*4 + 48.39% 39.27% + 9.82%*4 + 52.35% 42.24% + 10.56%*4 + 56.32% 46.41% + 11.61%*4 + 61.88% 49.38% + 12.35%*4 + 65.84% 52.81% + 13.21%*4 + 70.41% 57.57% + 14.40%*4 + 76.75% 62.33% + 15.59%*4 + 83.10% 67.09% + 16.78%*4 + 89.45% 72.15% + 18.04%*4 + 96.19%
Mid-air Attack Stage 1 DMG 38.59% 41.76% 44.92% 49.35% 52.52% 56.16% 61.22% 66.28% 71.35% 76.73%
Mid-air Attack Stage 2 DMG 38.85% + 9.72%*4 42.04% + 10.51%*4 45.22% + 11.31%*4 49.68% + 12.42%*4 52.87% + 13.22%*4 56.53% + 14.14%*4 61.62% + 15.41%*4 66.72% + 16.68%*4 71.82% + 17.96%*4 77.23% + 19.31%*4
Mid-air Attack Stage 3 DMG 14.33% + 14.33% 15.50% + 15.50% 16.68% + 16.68% 18.32% + 18.32% 19.50% + 19.50% 20.85% + 20.85% 22.72% + 22.72% 24.60% + 24.60% 26.48% + 26.48% 28.48% + 28.48%
Mid-air Attack - Firestrike DMG 14.33% + 14.33% 15.50% + 15.50% 16.68% + 16.68% 18.32% + 18.32% 19.50% + 19.50% 20.85% + 20.85% 22.72% + 22.72% 24.60% + 24.60% 26.48% + 26.48% 28.48% + 28.48%
Plunging Attack DMG 13.18% + 26.35% + 13.18% 14.26% + 28.52% + 14.26% 15.34% + 30.68% + 15.34% 16.85% + 33.70% + 16.85% 17.93% + 35.86% + 17.93% 19.18% + 38.35% + 19.18% 20.90% + 41.80% + 20.90% 22.63% + 45.26% + 22.63% 24.36% + 48.72% + 24.36% 26.20% + 52.39% + 26.20%
Basic Attack - Starfall DMG 6.37%*4 + 59.39% 6.89%*4 + 64.26% 7.41%*4 + 69.12% 8.14%*4 + 75.94% 8.66%*4 + 80.81% 9.26%*4 + 86.41% 10.10%*4 + 94.20% 10.93%*4 + 101.99% 11.77%*4 + 109.78% 12.65%*4 + 118.06%
Dodge Counter DMG 17.20%*4 + 68.77% 18.61%*4 + 74.41% 20.02%*4 + 80.05% 21.99%*4 + 87.94% 23.40%*4 + 93.58% 25.02%*4 + 100.06% 27.28%*4 + 109.09% 29.53%*4 + 118.11% 31.79%*4 + 127.13% 34.18%*4 + 136.72%
Heavy Attack STA Cost 25 25 25 25 25 25 25 25 25 25
Heavy Attack - Wolf's Gnawing STA Cost 25 25 25 25 25 25 25 25 25 25
Heavy Attack - Wolf's Claw STA Cost 25 25 25 25 25 25 25 25 25 25
Mid-air Attack STA Cost 5 5 5 5 5 5 5 5 5 5
Plunging Attack STA Cost 30 30 30 30 30 30 30 30 30 30
Mid-air Attack - Firestrike STA Cost 30 30 30 30 30 30 30 30 30 30
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 11.33% 22.52% 0 0.34 0.67 1.0 0.1599 Basic
2 Fusion Damage ATK 11.33% 22.52% 0 0.34 0.67 1.0 0.1599 Basic
3 Fusion Damage ATK 22.66% 45.04% 0 0.67 1.34 1.0 0.3198 Basic
4 Fusion Damage ATK 45.31% 90.08% 0 1.34 2.67 1.0 0.6396 Basic
5 Fusion Damage ATK 39.66% 78.84% 0 1.17 2.34 1.0 0.5598 Basic
6 Fusion Damage ATK 6.61% 13.14% 0 0.2 0.39 1.0 0.0933 Basic
7 Fusion Damage ATK 37.16% 73.87% 0 1.1 2.19 1.0 0.5246 Basic
8 Fusion Damage ATK 37.16% 73.87% 0 1.1 2.19 1.0 0.5246 Basic
9 Fusion Damage ATK 24.77% 49.25% 0 0.73 1.46 1.0 0.3497 Basic
10 Fusion Damage ATK 13.18% 26.2% 0 0.39 0.78 1.0 0.186 Basic
11 Fusion Damage ATK 26.35% 52.39% 0 0.78 1.55 1.0 0.372 Basic
12 Fusion Damage ATK 13.18% 26.2% 0 0.39 0.78 1.0 0.186 Basic
13 Fusion Damage ATK 17.2% 34.18% 0 0.51 1.02 1.0 0.1875 Basic
14 Fusion Damage ATK 68.77% 136.72% 0 2.03 4.05 1.0 0.75 Basic
15 Fusion Damage ATK 38.59% 76.73% 0 1.14 2.27 1.0 0.5448 Basic
16 Fusion Damage ATK 38.85% 77.23% 0 1.15 2.29 1.0 0.5484 Basic
17 Fusion Damage ATK 9.72% 19.31% 0 0.29 0.58 1.0 0.1371 Basic
18 Fusion Damage ATK 14.33% 28.48% 0 0.43 0.85 1.0 0.2022 Basic
19 Fusion Damage ATK 14.33% 28.48% 0 0.43 0.85 1.0 0.2022 Basic
20 Fusion Damage ATK 14.33% 28.48% 0 0.43 5.0 1.0 0.2022 Heavy
21 Fusion Damage ATK 14.33% 28.48% 0 0.43 5.0 1.0 0.2022 Heavy
22 Fusion Damage ATK 28.35% 56.36% 0 0.84 1.67 1.0 0.4002 Heavy
23 Fusion Damage ATK 28.35% 56.36% 0 0.84 1.67 1.0 0.4002 Heavy
24 Fusion Damage ATK 28.22% 56.11% 0 0.83 5.0 1.0 0.3984 Heavy
25 Fusion Damage ATK 28.22% 56.11% 0 0.83 5.0 1.0 0.3984 Heavy
26 Fusion Damage ATK 36.29% 72.15% 0 1.07 3.0 1.0 0.5825 Heavy
27 Fusion Damage ATK 9.08% 18.04% 0 0.27 0.75 1.0 0.1457 Heavy
28 Fusion Damage ATK 48.39% 96.19% 0 1.43 4.0 1.0 0.7767 Heavy
29 Fusion Damage ATK 6.37% 12.65% 0 0.19 0.38 1.0 0.0558 Basic
30 Fusion Damage ATK 59.39% 118.06% 0 1.75 3.5 1.0 0.5208 Basic
31 Fusion Damage ATK 6.37% 12.65% 0 0.19 0.38 1.0 0.0558 Basic
32 Fusion Damage ATK 59.39% 118.06% 0 1.75 3.5 1.0 0.5208 Basic
Resonance Skill: Shewolf's Hunt
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1.
Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill Damage 70.81% 76.62% 82.42% 90.55% 96.36% 103.03% 112.32% 121.61% 130.90% 140.77%
Feral Fang DMG 157.74% 170.68% 183.61% 201.72% 214.66% 229.53% 250.23% 270.92% 291.62% 313.61%
Cooldown 12 12 12 12 12 12 12 12 12 12
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 70.81% 140.77% 0 2.09 4.17 1.0 0.9996 Skill
2 Fusion Damage ATK 157.74% 313.61% 0 13.67 0.0 1.0 2.0 Skill
3 Fusion Damage ATK 236.61% 470.41% 0 13.67 0.0 1.0 2.0 Skill
Resonance Liberation: Fire-Kissed Glory
Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.
Pack Hunt
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.
Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.
Burning Matchpoint
Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill Damage 412.68% 446.52% 480.36% 527.73% 561.57% 600.48% 654.63% 708.77% 762.91% 820.44%
Foebreaker DMG 153.14% 165.70% 178.26% 195.84% 208.40% 222.84% 242.93% 263.02% 283.11% 304.46%
Burning Matchpoint Duration 12 12 12 12 12 12 12 12 12 12
Cooldown 20 20 20 20 20 20 20 20 20 20
Resonance Cost 125 125 125 125 125 125 125 125 125 125
Concerto Regen 20 20 20 20 20 20 20 20 20 20
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 153.14% 304.46% 0 0.0 20.0 1.0 2.0 Skill
2 Fusion Damage ATK 412.68% 820.44% 0 0.0 0.0 1.0 4.0 Liberation
Intro Skill: Try Focusing, Eh?
Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.
Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Skill Damage 14.97% + 21.21%*4 16.20% + 22.95%*4 17.43% + 24.69%*4 19.15% + 27.12%*4 20.37% + 28.86%*4 21.79% + 30.86%*4 23.75% + 33.64%*4 25.71% + 36.43%*4 27.68% + 39.21%*4 29.76% + 42.16%*4
Nowhere to Run! DMG 399.16% + 24.95%*4 431.90% + 27.00%*4 464.63% + 29.04%*4 510.45% + 31.91%*4 543.18% + 33.95%*4 580.82% + 36.31%*4 633.19% + 39.58%*4 685.56% + 42.85%*4 737.93% + 46.13%*4 793.57% + 49.60%*4
Concerto Regen 10 10 10 10 10 10 10 10 10 10
Nowhere to Run! Concerto Regen 10 10 10 10 10 10 10 10 10 10
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 14.97% 29.76% 0 1.5 0.0 1.0 0.2114 Intro
2 Fusion Damage ATK 21.21% 42.16% 0 2.13 0.0 1.0 0.2994 Intro
3 Fusion Damage ATK 399.16% 793.57% 0 8.0 0.0 1.0 1.1271 Liberation
4 Fusion Damage ATK 24.95% 49.6% 0 0.5 0.0 1.0 0.0705 Liberation
5 Fusion Damage ATK 798.32% 1587.14% 0 8.0 0.0 1.0 1.1271 Liberation
6 Fusion Damage ATK 49.9% 99.2% 0 0.5 0.0 1.0 0.0705 Liberation
Outro Skill: Stand by Me, Warrior
The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Forte Circuit: Ignis Lupa
Wildfire Banner
Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.
Resonance Skill - Dance With the Wolf
When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.
Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.
Resonance Skill - Set the Arena Ablaze
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.
Wolflame
Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.
Wolfaith
Lupa can hold up to 2 points of Wolfaith.
Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
Attribute Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Dance With the Wolf DMG 28.18% + 21.14%*4 + 169.06% 30.49% + 22.87%*4 + 182.93% 32.80% + 24.60%*4 + 196.79% 36.04% + 27.03%*4 + 216.20% 38.35% + 28.76%*4 + 230.06% 41.00% + 30.75%*4 + 246.00% 44.70% + 33.53%*4 + 268.18% 48.40% + 36.30%*4 + 290.36% 52.09% + 39.07%*4 + 312.54% 56.02% + 42.02%*4 + 336.11%
Dance With the Wolf: Climax DMG 38.04% + 28.53%*4 + 228.23% 41.16% + 30.87%*4 + 246.95% 44.28% + 33.21%*4 + 265.66% 48.65% + 36.49%*4 + 291.86% 51.77% + 38.83%*4 + 310.58% 55.35% + 41.52%*4 + 332.10% 60.34% + 45.26%*4 + 362.04% 65.34% + 49.00%*4 + 391.99% 70.33% + 52.75%*4 + 421.93% 75.63% + 56.72%*4 + 453.75%
Set the Arena Ablaze DMG 21.31% + 85.21% 23.05% + 92.20% 24.80% + 99.18% 27.25% + 108.97% 28.99% + 115.95% 31.00% + 123.99% 33.80% + 135.17% 36.59% + 146.34% 39.38% + 157.52% 42.35% + 169.40%
Entry# Element Type Base Attribute Lv 1 Lv 10 Bonus (Lv 10) Resonance Energy Concerto Energy Hardness Toughness Coordinated Type Sub Type
1 Fusion Damage ATK 38.04% 75.63% 0 3.0 3.0 1.0 0.2 Liberation
2 Fusion Damage ATK 28.53% 56.72% 0 2.25 2.25 1.0 0.15 Liberation
3 Fusion Damage ATK 228.23% 453.75% 0 18.0 18.0 1.0 1.2 Liberation
4 Fusion Damage ATK 85.59% 170.16% 0 3.0 3.0 1.0 0.2 Liberation
5 Fusion Damage ATK 64.19% 127.62% 0 2.25 2.25 1.0 0.15 Liberation
6 Fusion Damage ATK 513.52% 1020.92% 0 18.0 18.0 1.0 1.2 Liberation
7 Fusion Damage ATK 28.18% 56.02% 0 3.0 1.5 1.0 0.2 Liberation
8 Fusion Damage ATK 21.14% 42.02% 0 2.25 1.13 1.0 0.15 Liberation
9 Fusion Damage ATK 169.06% 336.11% 0 18.0 9.0 1.0 1.2 Liberation
10 Fusion Damage ATK 21.31% 42.35% 0 0.0 0.0 1.0 0.1 Skill
11 Fusion Damage ATK 85.21% 169.4% 0 0.0 0.0 1.0 0.4 Skill
Inherent Skill: Remember My Name
After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Inherent Skill: Applause of Victory
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.
Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.
Inherent Skill: Skillful Cooking
Has a chance to produce special dishes when cooking.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 1.20%.
Stat Bonus: ATK+
ATK increased by 1.80%.
Stat Bonus: ATK+
ATK increased by 1.80%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 1.20%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 2.80%.
Stat Bonus: ATK+
ATK increased by 4.20%.
Stat Bonus: ATK+
ATK increased by 4.20%.
Stat Bonus: Crit. Rate+
Crit. Rate increased by 2.80%.
Resonance Chain Sequence Node 1: Behold the Nameless One
Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.
Sequence Node 2: Every Ground, Her Hunting Field
Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.
Sequence Node 3: Wolflame Howls in Her Wake
The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
- The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.
Sequence Node 4: High and Aflame Is Her Banner
The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.
Sequence Node 5: Embrace the Thunderous Triumph
Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.
Sequence Node 6: To the Brightest Flaming Star
- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
- Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.
Stories Howling Flame
[Excerpt from Gladiator Resonance Assessment]
Contender Name: Lupa
The contender is classified as a Non-congenital Resonator, with her Resonance ability first manifesting during a childhood gladiatorial event. The estimated Resonance duration exceeds ten years.
Frequency spectrum analysis indicates a primary Resonance alignment with fire. However, overlapping characteristics observed across multiple standard spectral signatures have rendered definitive source classification inconclusive.
The contender has demonstrated a consistent increase in both the strength and precision of her abilities over the course of her competitive career.
The Tacet Mark is located on the left side of the contender's waist. Resonance Awakening is accompanied by partial wolf-like transformation traits. In addition to a visible tail, the contender self-reports heightened olfactory and auditory sensitivity.
"Assessment complete. Thank you for your cooperation, Contender Lupa.
…Ahem, one more thing... My daughter loves watching your matches. Would it be possible to ask for your autograph?"

[Pre-Match Condition Confirmation]
Contender Name: Lupa
Spectral waveform analysis displays elliptical fluctuations with a stable Time Domain. No anomalous patterns detected.
Diagnosis: Overclocking threshold is high. Subject stability remains robust. No signs or history of Overclocking.
"Contender Lupa has consistently undergone health assessments on schedule. Among high-profile Gladiators, few maintain such disciplined routines."
Burning Inside
Scorching. That was Lupa's earliest memory of the small village where she was born.
Summers stretched on endlessly, the heat so intense that even the lake seemed to boil. But the children of Septimont hardly cared. Far away, in the city atop Capitoline Hill, the Great Agon was about to begin. The village had rarely produced a Gladiator skilled enough to enter the match, but the excitement still pulsed through the air. Even the children couldn't resist picking up weapons and staging their mock battles in celebration.
Lupa was called home halfway through one of those kids' Agons.
Stepping through the door, she was greeted by the same old conversation. Her parents asked if she would be willing to move to Capitoline Hill. She said yes. They asked if she would be willing to become a Gladiator since she showed signs of being a Resonator. And again, she said yes. These questions had been repeated many times, and her answers stayed the same. Yet each time, her parents seemed relieved, as if they feared she might someday refuse, even though she never had.
Then the usual arguments began. Should they try to mend ties with the House of Silva, who had once turned their backs on them in their darkest hour? Or should they start over somewhere new? Whenever they spoke of that glittering city on the hill, and the House they once served, their voices would take on a tone—one caught between yearning for acceptance and fearing for rejection, just like when they spoke to Lupa about her future.
Lupa sat for a while, listening. When it became clear her parents had drifted into their own quarrels again, forgetting she was even there, she quietly got up, stepped outside, and made her way back to her arena. The stifling heat inside her body seemed to cling, heavy and wet, growing larger as it loomed over her. It burned in her veins, a restless, humid anger that only grew hotter. It drove her forward, made her run faster, strike harder, and lunge at her opponent with everything she had.
And it was then that she heard the gasps from the crowd.
Lupa looked down and saw flames spilling from her limbs, fierce and untamed, curling to engulf her whole.
Up On the Hill
Later, Lupa followed her parents to the City of Septimont.
White stone walls, the crisp chime of windbells, and sculptures of heroes at every turn—the city was a dazzling spectacle. But what captivated Lupa most was the most common sight in the city, the Gladiators. Their weapons, their Echoes, the way their eyes lit up as they talked about the teams and scores... They all sent a spark through her veins. That little flame in her heart roared to life, urging her to dash straight to Colosseum Olymdos and throw herself into the thrill of battle.
But that didn't happen. Instead, her parents led her to the Silva estate, where many other young hopefuls like her stood waiting.
Match after grueling match, Lupa fought. Until at last, teeth gritted and spear clutched tight, she stepped over her fallen rivals into the Silva's grand hall.
That was when Domina Julia singled her out from the crowd.
Lupa stepped forward and found herself pinned by the Domina's sharp gaze. Those clear green eyes were like deep, fathomless wells, weighing her worth as a potential asset. Instinct made her glance back, but her parents were already gone, their figures swallowed by the shadows.
They had likely received a reward generous enough to drown any guilt over abandoning their own child.
However, Lupa didn't linger in sorrow. The packed schedules and the endless social obligations allowed no room for grief. Soon enough, Domina Julia thrust her debut match into the spotlight. And her voice, whatever it might have been, was lost beneath the thunder of the roaring crowd, swallowed by silence.
The Lone Wolf
By the time Lupa returned to the training room, the teammate she had partnered with for the past few months was already gone.
She stood there for a moment, dazed, before moving forward through the unlit room. Her Forte had gifted her with many things: fire, a sharpened sense of smell, and the ability to see in the dark. Without hesitation, Lupa made her way to a chair and sat down, settling quietly into the darkness.
"Well," she thought, "the Domina or manager will send someone new soon."
This farce was finally over.
They had found the mole, the one leaking the team secrets, the source of the rumors. Julia wasn't one for mercy. Therefore, that former teammate who sold them out would likely be barred from setting foot on any arena of Capitoline Hill for a very long time.
Over the years, as Lupa's fame grew, her teammates had come and gone. Some couldn't keep up with the way she fought. Others were dismissed simply because Julia didn't like them. A few, like her former teammate, had come with ill intent from the very start. And then there were those who... simply couldn't stand how the crowd's cheers always found her, leaving them forgotten in her shadow.
Lupa had tried to say something about it, but she quickly learned that even the act of "trying to say something" could cut like blades.
Maybe it was because she had never truly been in their shoes. After all, she had never tasted failure. Or maybe it was that unspoken "You'll never know what it feels like," and the fact that, when the dust settled, she was always the one who came out ahead.
Eventually, Lupa learned to stay silent.
After sitting there a while longer, she got up and walked over to the cabinet where the match recordings were kept. From the shelves, she pulled out one particular recording she had watched many times before. Perhaps it was a kind of self-consolation, clinging to the idea that even those without talent could still find joy in the arena, even though the Gladiator in that recording didn't last long and disappeared from the arena all too suddenly.
The light from Breen the Screen cast flickering shadows across Lupa's face, leaving deep, hollowed patches of darkness behind.
The Nameless
The Nameless staggered forward, passing a silent Giant of Glory.
Her legs were leaden, her memories fraying at the edges. Even piecing together a complete thought was becoming a struggle. Sometimes, when Cartethyia spoke to her, she had to pause for a long while before she could muster a reply.
This brief journey was likely nearing its end.
Septimont, her city, the city of splendor, now drenched in the Dark Tide… The Nameless no longer knew if it could still be saved. Maybe the investigation they were clinging to was already doomed to fail. Cartethyia didn't think so, but the Nameless could no longer hold on. That nauseating sensation of the cold sea creeping up from within her was growing through her bones and blood, slowly turning her into something else.
The good news was that she could feel her existence weakening. Perhaps she could simply fade away before she was completely possessed by the Dark Tide. At least then she'd spare Cartethyia that final burden.
When working alongside others, the Nameless was rarely the one being looked after. Now, this helplessness gnawed at her for the first time. Cartethyia had to slow down because of her. Shame burned inside the Nameless, but there was nothing she could do except hope—yes, hope that the Righteous One Cartethyia had trusted would arrive soon.
"Wish I could still be of use to my new friend here."
Gritting her teeth, she braced herself against her weapon and forced another step forward.
"Wish I could still do more..."
The Nameless lifted her head. Above her, a hero who had once claimed glory in the history of Septimont stood tall, spear in hand, gazing down. The stone-carved face seemed to hold a silent compassion, shielding her from the dark rain falling from the sky, offering a wordless shelter to those who came after.
Big Little Things
After the "story" ended, Lupa kept her promise. She whisked Rover and Cartethyia on a carefree whirlwind tour through Septimont.
Only the three of them would ever know the truth, but it truly was a winding, thrilling journey worthy of being told in an epic poem.
But as everything was settled and the tension finally eased, a faint, nagging worry began to stir again in Lupa's heart, a worry for Rover, her best teammate ever.
She had seen Rover's strength firsthand. Saving Septimont would have been impossible without Rover's help. But it was precisely because Rover had once again won so naturally that Lupa felt a new kind of unease. She was no stranger to victory, and she knew better than most the double-edged nature of constant triumph. After the winning streak, a true defeat—not just a minor stumble, but a real fall—could sometimes destroy a person.
True, Rover was formidable. Lupa couldn't imagine what kind of fate could bring her down. But if that day ever came...
Yet she had no words for that. All she could do was silently talk herself into believing that she would always be there, ready to offer help. Somehow, Lupa could feel that Rover was destined for something greater, something too vast to reach or change for her. Yes, some things were big, and others were little. Saving a city was a great thing. Winning a match, a small one...
...Or maybe not.
She never told Rover, but while saving the city had been a grand achievement, the short journey they had walked together had gifted her just as much. Even though for Rover, it had likely been no more than another easy victory, for Lupa, it meant a lot. When they won the semi-finals and leaned against each other for a brief moment in the waiting room, she was filled with a happiness she had never known before. It was exactly because Rover treated it as another effortless routine that hardly warranted a second thought, Lupa was able to savor that pure, unclouded joy of competition once again.
In that moment, the wild, restless flame that had always howled within her finally, at long last, fell silent.
Old Medal
Ever since Lupa's parents severed ties with her, their faces began to blur from her memory.
What lingers is the way they used to reminisce about their days on Capitoline Hill, far from the small village she called home. They had once borne the name Silva, until they were cast out, shamed by defeat in the arena. From then on, their lives were marked by regret, hardship, and finger-pointing.
And yet, when they heard Lupa had won her first match, they still went to the blacksmith and had this medal forged, a gift to commemorate her victory.
Viburnum Bouquet
This was one of many bouquets Lupa received in the arena. Bloodleaf Viburnum, the flower of Gladiators, a mark of victory and glory.
The first time she stepped into Colosseum Olymdos, she fought like a creature unleashed. Relentless. Instinctive. Wolf-like. The crowd gathered and roared. Applause crashed over her like waves, the lights above sharp and dizzying.
Only when she returned to the waiting room, the bouquet still in hand, did she hear herself laughing out loud.
Mini Ta-da Figurines
The people of Septimont have a deep love for sculptures. They immortalize many things with that art. Gryphons, heroes, legends... and of course, the ever-lovable Echoes.
Lupa's favorite? Ta-da. Just one glance at those cheerful, chubby little things is enough to make her day. That's why she chose a pair of Ta-da figurines as a gift for her fellow warrior.
Captured mid-flap with their oversized ears and fearless charm, they look ready to charge into the arena, just like Lupa and Rover once did. That journey they shared remains one of her brightest memories.
Voice Lines Thoughts: I
Ugh… I didn't expect the paparazzi to be on us during our stroll. A-actually, no, they weren't just after me, they wanted your picture too, Warrior. After all, you're a champion and the talk of the town now! But I bet you're not too keen on ending up in those gossip rags. Don't worry, I'll handle it tomorrow. Our good times are for us, and us alone!
Thoughts: II
Sparring with you always takes me back to my childhood. Back then, we'd fight with cardboard "weapons." No crowd, no cheers, no glory, just pure fun. Whether we won or lost, we'd always laugh and hug it out. Warrior… can I get a hug now, too?
Thoughts: III
You wish to try? Sure, go ahead! Here, take this comb, my assistant bought it. They say you need a whole collection for a tail like mine. Mmm… wow, you're really good at this! Even I can't run a comb through it like that... Why am I suddenly so sleepy...
Thoughts: IV
Being apart, going solo... I remember feeling a little uneasy. Cartethyia had passed the hope to you, and you entrusted it to me. It was a fight I had to win. I wasn't afraid of failure, but I knew that someone who couldn't face failure with dignity would never truly know victory. And... I was the "protagonist" you chose, wasn't I? I couldn't let you down.
Thoughts: V
I have received many honors, but the championship medal I won with you is the one I cherish the most. I love this city, the land it rests on, its sights, and its people. It is a place of glory and pride, of filth and despair, but I love it all. I don't suppose you can stay in Septimont forever, this is just a small part of your journey. But for me, it will burn like fire. No matter what darkness comes next, this memory will always light my way.
Lupa's Hobby
I love going to the Septimont baths after a training session. The warm water does wonders for easing weariness. You should give it a try.
Lupa's Trouble
Every winter, my tail becomes a hive of static... Very annoying when I'm grooming...
Favorite Food
A Saltimbocca made with fresh meat. I'm a Septimont traditionalist by palate, so a pinch of hot sauce is okay, but no weird sour cream. Don't be like the Ragunnesi!
Disliked Food
The "vittles." Oh, it means food cooked exclusively by Echoes sans human input. All "vittles" taste very bland... Do Septimont Echoes hate seasoning?
Ideals
I just want to enjoy the thrill of competition, win or lose. I can hear my heart pounding when I strike, weapon in hand, my cheeks burning as the crowd cheers... It's simple. Pure. No need for extra pomp or returns. The hard work, the strategy, the sacrifice... It's all worth it to feel that joy! Sticking with this for life won't be easy, but would I have to quit? Not a chance.
Chat: I
This spear? It was a gift from Domina Julia... Yeah, the same weapon I carried into my very first match in Septimont. Back then, I was just a child with "some natural talent." She spotted me in the crowd and brought me into the limelight. So, in the following years, I turned a blind eye to the outrageous contract terms, willfully ignoring the fact that she sought to use me for her own gain. I used to believe her pride would hold her back, that it would stop her from crossing the line...
Chat: II
It's now all a blur to me... the memory of being trapped in that empty city... Walls crawling with Tidal Blight, monsters prowling the streets. Everyone had vanished without a trace. It was the lowest I'd ever seen Septimont. I couldn't bear to see such hellish sights. But I told myself, "I can still hold on." I had to keep going... keep searching for a way to save this city, no matter how many times it took.
About Cartethyia
In that empty city, Cartethyia was there for me during my most delirious and painful moments. At first, our conversations were a bit stiff. Guess she hadn't spoken to anyone in who knows how long. But as we spent more time together, I realized that she was actually easygoing and carefree. For someone like her, being trapped in one place for so long must've been unbearable... Now that our long journey is over, I hope my friend can fully enjoy this moment of peace.
About Augusta
Whenever I watch videos of the Ephor's past fights, I do wonder if she stepped into the arena for political reasons, or-or to prove herself. Whatever her reason, Augusta's rise to power was a good thing for Septimont. Change is always toughest at the beginning. And for that, I have respect for her.
About Iuno
A spirited, nimble girl... That's my impression of her. Once, I saw her sprint along the narrow bricks at the top of the high wall and leap onto a statue like a cat. No clue who was chasing her, but I cheered loudly along with everyone else at the foot of the wall!
About Brant
Many Gladiators of the Blue Furies come from the Troupe of Fools. I remember once, at Cliffside Harbor, I saw their captain leap off the deck just to hug his crew. They chattered on for a while, and then suddenly broke into song...!
About Mya
When I first saw the footage of Contender Mya, I was merely impressed by her raw, unfiltered determination. At the time, my team had some problems, and my teammates accused me of not understanding what it felt like to be left behind. Normally, I'd brush it off, but the sounds of sorrow grew louder and started to weigh on me. Strength, weakness, winning, losing... I began to question if I had only made it through by luck. But Mya has shown me the answer with her whole life. Victory is about giving everything you've got.
Birthday Wishes
Happy birthday, Fellow Warrior! Hahaha, did I scare you? How could I ever forget your special day? I've already set up a party at the Leonidas Hotel—whenever you return to Septimont, I'll be there waiting. Now, look out the window! These fireworks are for you. We Septimontians know how to put on a show, thanks to all the contests and celebrations we throw. Okay, let's kick things off with a cup of wheat juice! No? Seriously? Alright, fine. Then close your eyes and make a wish.
Idle: I
Oh? You're here!
Idle: II
In my previous match, I slipped and left an opening, but my opponent failed to notice. He gradually lost his advantage... and here, he started to panic, until... I knocked him down with a single blow!
Idle: III
(Effort sound)
Self-Introduction
Lupa, Gladiator of Septimont. Just ignore the attention, Warrior. This victory is ours to savor!
Greeting
Oh, is a new match calling?
Join Team: I
You called, Warrior?
Join Team: II
Time to hunt!
Join Team: III
I'm joining your battle.
Ascension: I
Our teamwork is getting better.
Ascension: II
Awesome! I'll record our training and savor every detail of it.
Ascension: III
Do I look overexcited? Because in truth, I am. All I want is to keep sparring with you.
Ascension: IV
More... Get me more... One more round, Warrior! I want a rematch!
Ascension: V
As we advance from one battle to the next, do you ever feel tired? I want to become stronger, wiser, and better. I want to be someone who's got your back, to be your... most trusted Fellow Warrior.
Heavy Attack: I
Time to fight!
Heavy Attack: II
All or nothing!
Heavy Attack: III
Let's start!
Resonance Skill: I
Caught you now!
Resonance Skill: II
I'll end you!
Resonance Skill: III
Face me coward!
Resonance Skill: IV
Lackluster.
Resonance Skill: V
I smell fear.
Resonance Skill: VI
Is that all?
Resonance Skill: VII
Break! Darkness.
Resonance Skill: VIII
Die! Evil.
Resonance Skill: IX
Flee! Filth.
Resonance Skill: X
Into the spotlight.
Resonance Skill: XI
Glory is upon us.
Resonance Skill: XII
Together, we howl.
Resonance Skill: XIII
Nice teamwork!
Resonance Skill: XIV
Timely support!
Resonance Skill: XV
Attack as one!
Resonance Liberation: I
Triumph at the speartip!
Resonance Liberation: II
The fight is on!
Resonance Liberation: III
With me, to victory!
Intro Skill: I
Cheer for me!
Intro Skill: II
Applaud for me!
Hit: I
Try that again!
Hit: II
Meaningless move.
Injured: I
Hah, that's some attack.
Injured: II
Now's the second half!
Injured: III
The shame...!
Fallen: I
A warrior... dies with honor.
Fallen: II
The scent of... Bloodleaf Viburnum...
Fallen: III
Does the Vale of Glory await me?
Echo Summon
With me!
Echo Transform
New tactic.
Enemies Near
I hear cowering prey.
Glider
Winds of the wild!
Sensor
Hiding there, huh?
Supply Chest: I
Prey secured!
Supply Chest: II
Heh, pretty good haul.
Supply Chest: III
You get first dibs!